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Unity

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[Unity] ํ•จ์ˆ˜ ํ˜ธ์ถœ์„ ๋Šฆ์ถฐ์ฃผ๋Š” Invoke [Unity] ํ•จ์ˆ˜ ํ˜ธ์ถœ์„ ๋Šฆ์ถฐ์ฃผ๋Š” Invoke ๋ฌธ์ œ using System.IO; using UnityEngine; using UnityEngine.UI; using System.Collections; public class CameraCapture : MonoBehaviour { [SerializeField] private Button TakePhotoButton; [SerializeField] private GameObject Canvas; public int fileCounter; public KeyCode screenshotKey; private Camera Camera { get { if (!_camera) { // _camera = Camera.main; _camera = Camera.mai..
[Unity] iOS build path issue unity3d ์นด๋ฉ”๋ผ camera capture c# using System.IO; using UnityEngine; using UnityEngine.UI; public class CameraCapture : MonoBehaviour { [SerializeField] private Button TakePhotoButton; public int fileCounter; public KeyCode screenshotKey; private Camera Camera { get { if (!_camera) { // _camera = Camera.main; _camera = Camera.main; } return _camera; } } private Camera _camera; void Awake() { TakePh..
[unity] NullReferenceError unityNullReferenceError ์œ ๋‹ˆํ‹ฐ์—์„œ Raycast ์Šคํฌ๋ฆฝํŠธ ์ ์šฉ ์‹œ using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectTouchEvent : MonoBehaviour { // Update is called once per frame void Update() { ClickDetect(); } private void ClickDetect() { if (Input.GetMouseButtonDown(0)) { Debug.Log("Click ButtonDown(0)"); RaycastHit hit_info; Ray ray = Camera.main.ScreenPointToR..