Unity (3) ์ธ๋ค์ผํ ๋ฆฌ์คํธํ [Unity] ํจ์ ํธ์ถ์ ๋ฆ์ถฐ์ฃผ๋ Invoke [Unity] ํจ์ ํธ์ถ์ ๋ฆ์ถฐ์ฃผ๋ Invoke ๋ฌธ์ using System.IO; using UnityEngine; using UnityEngine.UI; using System.Collections; public class CameraCapture : MonoBehaviour { [SerializeField] private Button TakePhotoButton; [SerializeField] private GameObject Canvas; public int fileCounter; public KeyCode screenshotKey; private Camera Camera { get { if (!_camera) { // _camera = Camera.main; _camera = Camera.mai.. [Unity] iOS build path issue unity3d ์นด๋ฉ๋ผ camera capture c# using System.IO; using UnityEngine; using UnityEngine.UI; public class CameraCapture : MonoBehaviour { [SerializeField] private Button TakePhotoButton; public int fileCounter; public KeyCode screenshotKey; private Camera Camera { get { if (!_camera) { // _camera = Camera.main; _camera = Camera.main; } return _camera; } } private Camera _camera; void Awake() { TakePh.. [unity] NullReferenceError unityNullReferenceError ์ ๋ํฐ์์ Raycast ์คํฌ๋ฆฝํธ ์ ์ฉ ์ using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectTouchEvent : MonoBehaviour { // Update is called once per frame void Update() { ClickDetect(); } private void ClickDetect() { if (Input.GetMouseButtonDown(0)) { Debug.Log("Click ButtonDown(0)"); RaycastHit hit_info; Ray ray = Camera.main.ScreenPointToR.. ์ด์ 1 ๋ค์